Magic khopesh 5e

Medium undeadneutral evil.

magic khopesh 5e

It carries a serrated khopesh sword in spiked gauntlets that hiss with violet smoke, and a horned ivory mask devoid of features is nailed to its face. Children of Fiends. Long ago, a demon lord of shadow and deceit fell in love with a demon goddess of destruction. While consummating their romance at the base of a crater left by a meteor that destroyed a civilization, the two devised a plan to not merely slay their peers, but wholly expunge them from time itself, leaving only each other.

Shortly thereafter, the mask wights were conceived. Rites of Annihilation. To create these undead, the lord of shadows stole the bodies of death knights from beneath the necropolis of an arch-lich.

For her part, the goddess of the underworld then sacrificed a million condemned souls and drained their essence into ivory masks-one for each fiend the couple sought to annihilate. Finally, the masks were hammered onto the knights with cold iron nails, and their armored husks were left at the bottom of the memory-draining River Styx for years. When they rose, the mask wights marched out into the planes to bury knowledge, conjure secrets, and erase their quarry from memory and history.

Ready for Betrayal. Tome of Beasts. Toggle navigation. Actions Multiattack. Khopesh of Oblivion. Enervating Spiked Gauntlet. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest.

Wail of the Forgotten Recharge 6. The mask wight emits an ear-piercing wail.Large constructunaligned. The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more. Tomb Servants. Slaughter Tomb Robbers. Ushabtis are most commonly encountered in their roles as guardians-a function they fulfill very effectively.

An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched. Khopesh and Scepter. Most ushabtis have human faces and proportions, with features resembling a death mask.

When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal-headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls. Tome of Beasts. Toggle navigation.

Low Magic- Do More w/ Less in 5e Dungeons \u0026 Dragons - Web DM

A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.

Immutable Form.

Khopesh (5e Equipment)

The ushabti is immune to any spell or effect that would alter its form. Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects. Magic Weapons. Actions Multiattack. The ushabti makes one attack with its scepter and one with its khopesh. About The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. About Tomb Servants. Section Copyright Notice. New Pages Recent Changes.All rights reserved.

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Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters.This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While holding this shield, you can speak its command word as a bonus action to cause it to animate.

magic khopesh 5e

The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor.

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse : This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse.

While cursed, you have vulnerability to two of the three damage types associated with the armor not the one to which it grants resistance.

In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor.

You are considered proficient with this armor even if you lack proficiency with medium armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight.This can come across in the form of helping resurrection, or draining necrotic damage. Unsolicited DM Thoughts: All forms of healing magic should be within the school of necromancy, and not scattered all about different schools of magic.

Casters within the school of evocation unleash a raw magical energy upon their enemies. Magical spells and effects within the school of abjuration are primarily designed for protection and shielding. Casters who study within the School of Transmutation are able to manipulate the physical properties of both items and people.

The magical School of Divination is centered around revealing and granting knowledge and information to the caster. Useful for reading ancient scripts, identifying magical items, and seeing invisible enemies.

magic khopesh 5e

Spells within the School of Enchantment are designed to manipulate the mental state of the target. This entire school is very similar to hypnotism, where the affected creature may act completely differently than how they normally behave. The School of Illusion is concerned with manipulating the various senses of people and creatures. This could be vision, hearing, or other various senses such as body temperature. Be sure to join the email list and sign up for the FREE 5-day email course centered on running your very own homebrew campaign!

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If you're short on time, learn the bare-bone details about Read More. Check out these free DM tools for making your life Tired of riding horses around the countryside?A khopesh was a one-handed slashing weapon wielded like a sword or an axe.

Kapesh (5e Equipment)

The khopesh typically had a handle like a knife rather than a hilt like a sword. The end of the blade was shaped to form a hook. The khopesh was a specialized weapon used in a slashing fashion like a sword or an axe. In fact, the khopesh probably evolved from the epsilon axewhich was a type of bardiche.

Like battleaxeswhich were slightly smaller, khopeshes could be wielded with either one or two hands by creatures of roughly human size, dealing more damage when wielded with two, though at the cost of defense. Khopeshes were more brutal than most weapons dealing at least minor wounds whenever it hit. Because of the unique shape of their curved blade, khopeshes could be used to hook a shield, snag an opponent's leg in an attempt to trip them, or even tangle an opposing weapon.

Khopeshes were commonly found and used in both Calimshan [8] and Zakhara [9]. Khopesh article at WikipediaThe Free Encyclopedia. Wizards of the Coast. ISBN April Arabian Adventures.

Magic Armor and Weapons

TSR, Inc. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. An ancient khopesh, handle missing, electrum inlay on blade zoom in for detail. Unearthed Arcana 1st edition. Player's Handbook 2nd edition. Forgotten Realms Campaign Setting 3rd edition. Wizards of the Coastp. Arms and Equipment Guide.

Salvatore October Road of the Patriarch Hardcover. Categories :. Cancel Save. Universal Conquest Wiki.They may, at times, devolve the game into a statistics exercise. But sometimes you WANT to do something insane like absurd amounts of damage, infinite spells, or convince anybody of anything.

Those are the kind of character builds on this list. Conversely, for every awesome build, there are some that are less than awesome also included here. This list isn't an attempt to tell you how or what to play, they are only suggestions at the end of the day. Just remember, some of these builds on the list may result in the DM banning your character on the spot, consider yourself warned. Now you have a total of 19 AC, and that's without a class. This build is considered legal, and shouldn't have too many issues at the table.

The Rogue is generally a good class at low levels and can be a decent addition to any multiclass build. However, there are major drawbacks to it at higher level combat, one of which is that it gets no multi-attack. You would have to multiclass or be hasted in order to get two attacks in a single round. There are some very good subclasses in Xanathers Guide which mitigate some of this, and if you're playing a campaign or module that requires tactics and stealth you should be fine. The problem is if you ever end up in a fight without a sneak attack opportunity, you'll be hiding behind your party most of the combat.

Being an eldritch sniper never felt so good, this build is for when you want to deal nasty ranged damage consistently. Taking a fighter with crossbow expert and sharpshooter, you'll need to cross-class into the hex blade warlock from Xanathar's Guide. From the Warlock class pick the invocations improved pact weapon, thirsting blade, and life drinker. You'll also want the spell hex. This build is both pretty cool and fits well in most settings, definitely worth using, and it's unlikely the DM will ban the character.

Some people really like the monk, and there's a lot to like, Ki points, decent stealth, and unarmed damage to name a few. The problem is that its subclasses are really lacking and the addition of others has not improved the class's playability.

Its elemental subclass really feels underwhelming when played and its Ki attacks don't really punch the way they should.

magic khopesh 5e

The open hand doesn't really add to much combat power, nothing that taking the fighter wouldn't have given already. The Way of the Shadow at least provides another option for people not wanting to play Rogue but like stealth, and the Sun Soul class basically turns you into a DBZ character.


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